
The Most Disappointing Game of the Year: Metal Gear Solid V: The Phantom Pain Until the launch of The Taken King, RNGeezus answered almost all of my prayers too.ĭestiny rewarded my loyalty with everything I wanted, except for Praedyth's Timepiece. For every racist American teen decrying Obamacare, there four or five genuinely nice people who were praying just as hard as I was.

Some were terrible human beings, some were genuine fun to hang with for an hour or so a week. I didn't make many new friends in Destiny's first year, but my word did I develop a throng of acquaintances.

So rehearsed were my movements that I could even finish raids remote playing on a Vita without a headset, no less! The raids, and higher level Prison of Elders runs made up a weekly ritual that I was anxious to complete for months on end. Without those extra four levels of experience (and gear), I wouldn't have been able to fell Crota, nor would I have been able to tackle Skolas, or Atheon on Hard mode.

The House of Wolves expansion was pivotal in that it gave me that little bit of extra strength to take on the most intimidating activities that, in some cases, had been available not long after launch. This hasn't been addiction, or a force of habit throughout a year of play I became increasingly confident, and took on all the challenges that Destiny's first year had to offer. If I took my alternate characters into account, I'm pretty sure I'd come depressingly close to a month of play time on the shooter MMO hybrid. On my main character alone, I've amassed more than 21 actual days of play time in Destiny.
